[BRIEF DESCRIPTION OF THE DISCORD SERVER AND ITS PURPOSE]
The current admins are:
- [NAMES]
using UnityEngine; | |
public class Dragger : MonoBehaviour { | |
private Vector3 _dragOffset; | |
private Camera _cam; | |
[SerializeField] private float _speed = 10; | |
void Awake() { |
using UnityEngine; | |
public static class VectorExtensions { | |
public static Vector2 xy(this Vector3 v3) | |
{ | |
return new Vector2(v3.x, v3.y); | |
} | |
public static Vector2 xz(this Vector3 v3) | |
{ |
using UnityEngine; | |
using System.Collections; | |
using UnityEngine.UI; | |
// attach to UI Text component (with the full text already there) | |
public class UITextTypeWriter.cs : MonoBehaviour | |
{ | |
Text txt; |
/// | |
/// Simple pooling for Unity. | |
/// Author: Martin "quill18" Glaude ([email protected]) | |
/// Latest Version: https://gist.github.com/quill18/5a7cfffae68892621267 | |
/// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/) | |
/// UPDATES: | |
/// 2015-04-16: Changed Pool to use a Stack generic. | |
/// | |
/// Usage: | |
/// |