Created
May 1, 2024 13:38
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javascript sinewave animation on canvas
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document.addEventListener('DOMContentLoaded', function() { | |
const canvas = document.getElementById('canvas'); | |
const ctx = canvas.getContext('2d'); | |
// Set canvas dimensions | |
canvas.width = 800; | |
canvas.height = 400; | |
let wave = { | |
y: canvas.height / 2, | |
length: 0.009, | |
amplitude: canvas.height / 2, | |
frequency: 0.019 | |
}; | |
let increment = wave.frequency; | |
function animate() { | |
requestAnimationFrame(animate); // Tells the browser that you wish to perform an animation | |
ctx.fillStyle = 'rgba(255, 255, 255, 0.1)'; // Trail effect | |
ctx.fillRect(0, 0, canvas.width, canvas.height); // Redraws the background | |
ctx.beginPath(); // Starts a new path | |
ctx.moveTo(0, canvas.height / 2); // Move to the middle of the canvas | |
for (let i = 0; i < canvas.width; i++) { | |
ctx.lineTo(i, wave.y + Math.sin(i * wave.length + increment) * wave.amplitude * Math.sin(increment)); | |
} | |
ctx.strokeStyle = 'blue'; // Color of the sine wave | |
ctx.stroke(); // Renders the path | |
increment += wave.frequency; | |
} | |
animate(); // Start the animation | |
}); |
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