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/// <summary> | |
/// The script gives you choice to whether to build addressable bundles when clicking the build button. | |
/// For custom build script, call PreExport method yourself. | |
/// For cloud build, put BuildAddressablesProcessor.PreExport as PreExport command. | |
/// Discussion: https://forum.unity.com/threads/how-to-trigger-build-player-content-when-build-unity-project.689602/ | |
/// | |
/// License: The MIT License https://opensource.org/licenses/MIT | |
/// </summary> | |
using UnityEditor; | |
using UnityEditor.AddressableAssets; |
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public class MyBehavior : MonoBehaviour { | |
// This will store the string value | |
[StringInList("Cat", "Dog")] public string Animal; | |
// This will store the index of the array value | |
[StringInList("John", "Jack", "Jim")] public int PersonID; | |
// Showing a list of loaded scenes | |
[StringInList(typeof(PropertyDrawersHelper), "AllSceneNames")] public string SceneName; | |
} |