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@TheGreatSageEqualToHeaven
TheGreatSageEqualToHeaven / READ.md
Last active April 14, 2025 17:55
Data store vulnerabilities

Write-up

A warning to Roblox developers about a powerful exploit primitive. In this, I will detail the research I’ve conducted into this attack vector and walk you through how you as a developer, can protect against exploits with primitives like this.

DataStoreService lets you store data that needs to persist between sessions, such as items in a player’s inventory or skill points. Data stores are consistent per experience, so any place in an experience can access and change the same data, including places on different servers.

By default, experiences tested in Studio cannot access data stores, so you must first enable API services. You will need to do this to test the vulnerabilities.

The idea I wanted to explore when pondering the above question was; can we exploit remotes to prevent data from saving? It is easy to blame the developer for not protecting themselves against such a simple exploit but it ends up being more complicated than that. I found plenty of examples of these vulnerabilities occurring

@Rerumu
Rerumu / luau_in_luau.lua
Last active October 14, 2024 09:43
Luau translated to Luau, as a Studio compatible script
This file has been truncated, but you can view the full file.
-- Roblox's Luau as a Luau script
-- Translated using https://github.com/Rerumu/Wasynth
local luau_script = [[
print("Hello, World!")
]]
local Integer = (function()
local Numeric = {}
local NUM_ZERO, NUM_ONE, NUM_SIX_FOUR
@bsless
bsless / vpn-setup.sh
Last active March 15, 2025 08:12
Set up a bunch of OpenVPN connections using nmcli with username and password
#!/usr/bin/env bash
USERNAME="$1"
PASS="$2"
for f in *.ovpn
do
name=`basename -s .ovpn $f`;
nmcli connection import type openvpn file $f
nmcli connection modify "${name}" +vpn.data connection-type=password-tls