Created
October 22, 2015 23:10
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extension CollectionType { | |
/// Return a copy of `self` with its elements shuffled | |
func shuffle() -> [Generator.Element] { | |
var list = Array(self) | |
list.shuffleInPlace() | |
return list | |
} | |
} | |
extension CollectionType where Index == Int { | |
func sample(count:Int) -> ArraySlice<Generator.Element> { | |
return shuffle().prefix(count) | |
} | |
} | |
extension CollectionType where Index.Distance == Int { | |
func sample() -> Generator.Element? { | |
guard count < 1 else { return nil } | |
let offset = Int(arc4random_uniform(UInt32(self.count))) | |
let index = startIndex.advancedBy(offset) | |
return self[index] | |
} | |
} | |
extension MutableCollectionType where Index == Int { | |
/// Shuffle the elements of `self` in-place. | |
mutating func shuffleInPlace() { | |
// empty and single-element collections don't shuffle | |
if count < 2 { return } | |
for i in 0..<count - 1 { | |
let j = Int(arc4random_uniform(UInt32(count - i))) + i | |
guard i != j else { continue } | |
swap(&self[i], &self[j]) | |
} | |
} | |
} |
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