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September 28, 2024 19:38
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Simple Chess Computer Player
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// Copyright (c) 2024. Hangover Games <[email protected]>. All rights reserved. | |
package basicchesscomputer | |
import ( | |
"chess/internal/chess" | |
"math/rand" | |
"time" | |
"chess/internal/chesserrors" | |
"chess/internal/chesstypes" | |
) | |
var RandSource rand.Source | |
var RNG *rand.Rand | |
func init () { | |
RandSource = rand.NewSource(time.Now().UnixNano()) | |
RNG = rand.New(RandSource) | |
} | |
// ComputerMove implements a basic, simple computer which attacks anything it | |
// can, and moves by random. | |
func ComputerMove (g *chess.GameState) error { | |
b := g.Board | |
mySide := b.Turn.Side() | |
//log.Printf("Computer Turn: %d (%s)", b.Turn, mySide.String()) | |
allUnits := chesstypes.AllUnits() | |
RNG.Shuffle(len(allUnits), func(i, j int) { | |
allUnits[i], allUnits[j] = allUnits[j], allUnits[i] | |
}) | |
promoteTo := allUnits[0] | |
myUnits := b.FindUnitIndexes(mySide) | |
// Randomize units so we don't always use the same way | |
RNG.Shuffle(len(myUnits), func(i, j int) { | |
myUnits[i], myUnits[j] = myUnits[j], myUnits[i] | |
}) | |
//log.Printf("My units: %v", myUnits) | |
enemyUnits := b.FindUnitIndexes(mySide.Opponent()) | |
// Randomize enemy units so we don't always target the same way | |
RNG.Shuffle(len(enemyUnits), func(i, j int) { | |
enemyUnits[i], enemyUnits[j] = enemyUnits[j], enemyUnits[i] | |
}) | |
//log.Printf("Enemy units: %v", enemyUnits) | |
allLegalMoves, _ := b.LegalMovesAndAttackMap(promoteTo) | |
// Try to attack any possible target | |
for _, unitIndex := range myUnits { | |
moves := allLegalMoves[unitIndex] | |
if len(moves) == 0 { | |
continue | |
} | |
// Randomize moves so we don't always move same way | |
RNG.Shuffle(len(moves), func(i, j int) { | |
moves[i], moves[j] = moves[j], moves[i] | |
}) | |
//log.Printf("Unit %d moves: %v", unitIndex, moves) | |
var possibleTargets = make([]int, 0, 16) | |
for _, enemyIndex := range enemyUnits { | |
for _, moveIndex := range moves { | |
if moveIndex == enemyIndex { | |
possibleTargets = append(possibleTargets, enemyIndex) | |
} | |
} | |
} | |
if len(possibleTargets) == 0 { | |
continue | |
} | |
// Randomize possible targets so we don't always attack same way | |
RNG.Shuffle(len(possibleTargets), func(i, j int) { | |
possibleTargets[i], possibleTargets[j] = possibleTargets[j], possibleTargets[i] | |
}) | |
//log.Printf("Unit %d possible targets: %v", unitIndex, possibleTargets) | |
// Attack | |
err := g.MovePiece(unitIndex, possibleTargets[0], promoteTo) | |
if err != nil { | |
//log.Printf("Unit %d attack: %d: %v", unitIndex, possibleTargets[0], err) | |
continue | |
} | |
//log.Printf("Unit %d attack: %d: OK", unitIndex, possibleTargets[0]) | |
return nil | |
} | |
// Move any piece to random location | |
for _, unitIndex := range myUnits { | |
moves := allLegalMoves[unitIndex] | |
if len(moves) == 0 { | |
continue | |
} | |
// Randomize possible targets so we don't always move same way | |
RNG.Shuffle(len(moves), func(i, j int) { | |
moves[i], moves[j] = moves[j], moves[i] | |
}) | |
err := g.MovePiece(unitIndex, moves[0], promoteTo) | |
if err != nil { | |
//log.Printf("Unit %d move: %d: %v", unitIndex, moves[0], err) | |
continue | |
} | |
//log.Printf("Unit %d move: %d: OK", unitIndex, moves[0]) | |
return nil | |
} | |
return chesserrors.ErrComputerFailedToFindMove | |
} |
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