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GameMaker somewhat useful error struct
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/* | |
MIT License | |
Copyright (c) 2025 orca / thennothinghappened | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all | |
copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
SOFTWARE. | |
*/ | |
/** | |
* Generic Error type as analogue of GM's `Struct.Exception`. | |
* | |
* @param {String} message The readable message for this error. | |
* @param {Struct.Err|Struct.Exception|Undefined} [cause] The error which caused this one, if any. | |
* @param {Array<String>|Undefined} [__stacktrace] The stacktrace of this error, | |
*/ | |
function Err(message, cause = undefined, __stacktrace = undefined) constructor { | |
/** | |
* Array of characters considered whitespace when trimming the error | |
* message. | |
* | |
* @ignore | |
*/ | |
static __whitespace = ["\n"]; | |
if (!is_undefined(__stacktrace)) { | |
// Assign the stacktrace we were given, as we must be assigning from an Exception. | |
self.stacktrace = __stacktrace; | |
} else { | |
// Get the callstack minus the entry for us getting it. | |
self.stacktrace = debug_get_callstack(); | |
array_delete(self.stacktrace, 0, 1); | |
} | |
/** The readable message for this error. */ | |
self.message = string_trim(message, __whitespace); | |
/** The error that caused this one, if any. */ | |
self.cause = cause; | |
/** The object this error occurred in. */ | |
self.object = event_object; | |
/** The event type the error occurred during. */ | |
self.event = event_type; | |
/** The sub-event type. */ | |
self.subEvent = event_number; | |
/** The full error message. */ | |
self.longMessage = self.toString(); | |
/** | |
* Get a readable representation of this error. | |
* @returns {String} | |
*/ | |
static toString = function() { | |
if (variable_struct_exists(self, "longMessage")) { | |
return self.longMessage; | |
} | |
var str = "Error"; | |
if (object_exists(self.object)) { | |
str += " in object " + object_get_name(self.object); | |
} | |
str += ": " + self.message + "\n" + | |
" at " + string_join_ext("\n at ", self.stacktrace); | |
if (!is_undefined(self.cause)) { | |
str += string("\nCause: {0}", self.cause); | |
} | |
return str; | |
} | |
/** | |
* Format this error as closely as reasonably possible to how GM currently | |
* displays errors. | |
* | |
* @returns {String} | |
*/ | |
static format = function() { | |
static header = string_repeat("_", 43); | |
static divider = string_repeat("#", 92); | |
var objectName = object_exists(self.object) | |
? object_get_name(self.object) | |
: "<undefined>"; | |
var causeLine = (!is_undefined(self.cause) | |
? "Cause: " + string(self.cause) + "\n" | |
: "" | |
); | |
return header + "\n" + | |
divider + "\n" + | |
"ERROR in" + "\n" + | |
"action number 1" + "\n" + | |
string("of {0} Event", self.__getEventName()) + "\n" + | |
string("for object {0}:", objectName) + "\n" + | |
"\n" + | |
self.message + "\n" + | |
" at " + string_join_ext("\n at ", self.stacktrace) + "\n" + | |
causeLine + | |
divider + "\n"; | |
} | |
/** | |
* Retrieve the name of the event this error occurred in. | |
* | |
* @ignore | |
* @returns {String} | |
*/ | |
static __getEventName = function() { | |
switch (self.event) { | |
case ev_create: switch (self.subEvent) { | |
case ev_pre_create: return "Pre-Create"; | |
default: return "Create"; | |
} | |
case ev_step: switch (self.subEvent) { | |
case ev_step_begin: return "Begin Step"; | |
case ev_step_end: return "End Step"; | |
default: return "Step"; | |
} | |
case ev_draw: switch (self.subEvent) { | |
case ev_draw_begin: return "Begin Step"; | |
case ev_draw_end: return "End Draw"; | |
case ev_draw_pre: return "Pre-Draw"; | |
case ev_draw_post: return "Post-Draw"; | |
case ev_gui: return "Draw GUI"; | |
case ev_gui_begin: return "Begin Draw GUI"; | |
case ev_gui_end: return "End Draw GUI"; | |
default: return "Draw"; | |
} | |
case ev_destroy: return "Destroy"; | |
case ev_cleanup: return "Clean Up"; | |
case ev_alarm: return string("Alarm {0}", self.subEvent); | |
} | |
return string("<unknown event {}:{}>", self.event, self.subEvent); | |
} | |
} | |
// Setup the static struct. | |
gml_pragma("global", @'new Err("")'); |
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