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Bevy starter template (0.15)
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use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}; | |
use bevy::prelude::*; | |
fn main() { | |
let mut app = App::new(); | |
app.add_plugins(( | |
DefaultPlugins | |
.set(ImagePlugin::default_nearest()) | |
.set(WindowPlugin { | |
primary_window: Some(Window { | |
title: "My Game".to_string(), | |
resolution: (500.0, 500.0).into(), | |
resizable: true, | |
focused: true, | |
..Default::default() | |
}), | |
..Default::default() | |
}), | |
LogDiagnosticsPlugin::default(), | |
FrameTimeDiagnosticsPlugin, | |
)) | |
.add_systems(Startup, setup) | |
.add_systems(Update, close_on_esc); | |
app.run(); | |
} | |
fn setup(mut commands: Commands) { | |
commands.spawn(Camera2d); | |
} | |
pub fn close_on_esc( | |
mut commands: Commands, | |
focused_windows: Query<(Entity, &Window)>, | |
input: Res<ButtonInput<KeyCode>>, | |
) { | |
for (window, focus) in focused_windows.iter() { | |
if !focus.focused { | |
continue; | |
} | |
if input.just_pressed(KeyCode::Escape) { | |
commands.entity(window).despawn(); | |
} | |
} | |
} |
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