Vulkan is a low-overhead, cross-platform 3D graphics and compute API.
Vulkan targets high-performance realtime 3D graphics applications such as games and interactive media across multiple platforms providing higher performance and lower CPU usage.
public Mat readFrame() { | |
VuforiaLocalizer.CloseableFrame frame; | |
Image rgb = null; | |
try { | |
// grab the last frame pushed onto the queue | |
frame = vuforia.getFrameQueue().take(); | |
} catch (InterruptedException e) { | |
Log.d(LOG_TAG, "Problem taking frame off Vuforia queue"); | |
e.printStackTrace(); |