npm install [email protected] --global
texel index.js --open
ffmpeg -framerate 24 -i tmp/%03d.png -y output.gif
ffmpeg -framerate 24 -i tmp/%03d.png -y -c:v libx264 -profile:v high -crf 20 -pix_fmt yuv420p output.mp4
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Save xa-bi/df2a83c7ec7bca0604ae1f0194a041e2 to your computer and use it in GitHub Desktop.
Using @mattdesl's Texel with Three.js (WebGL renderer)
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import devtool from 'texel/devtool'; | |
import * as THREE from 'three'; | |
const size = 256; | |
let frame = 0; | |
const totalFrames = 100; | |
let step = 1 / totalFrames * (Math.PI * 2); | |
const scene = new THREE.Scene(); | |
const camera = new THREE.PerspectiveCamera( 75, 1, 0.1, 1000 ); | |
const renderer = new THREE.WebGLRenderer(); | |
renderer.setSize( size, size ); | |
const canvas = renderer.domElement | |
renderer.setPixelRatio( window.devicePixelRatio ); | |
document.body.appendChild( renderer.domElement ); | |
const geometry = new THREE.BoxGeometry( 1, 1, 1 ); | |
const material = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } ); | |
const cube = new THREE.Mesh( geometry, material ); | |
scene.add( cube ); | |
camera.position.z = 2; | |
const animate = () => { | |
cube.rotation.x += step; | |
cube.rotation.y += step; | |
renderer.render(scene, camera); | |
devtool.saveCanvas(canvas, { | |
output: 'tmp', | |
frame: frame++, | |
totalFrames | |
}).then(() => { | |
if (frame < totalFrames) | |
window.requestAnimationFrame(animate); | |
}); | |
}; | |
animate(); |
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