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2018/09/13 21:14:26.312748 [0;36m[INFO ][m GID 1, Config init success | |
2018/09/13 21:14:29.316920 [0;36m[INFO ][m GID 1, Using account:ALmX48UbcsMEi1Mm4r5GmZsHkUEw97vn3B | |
2018/09/13 21:14:29.316920 [0;36m[INFO ][m GID 1, Account init success | |
2018/09/13 21:14:30.004960 [0;36m[INFO ][m GID 1, InitCurrentBlock currentBlockHash 44ffe9d8da0a6b692a8a72617b31fa8fbe5305685892df8dd6a8f5538cc1d05b currentBlockHeight 79398 | |
2018/09/13 21:14:30.053962 [0;36m[INFO ][m GID 1, Ledger init success | |
2018/09/13 21:14:30.054962 [0;36m[INFO ][m GID 1, tx pool: the current local gas price is 0 | |
2018/09/13 21:14:30.054962 [0;36m[INFO ][m GID 25, txpool-verify actor: started and be ready to receive validator's msg | |
2018/09/13 21:14:30.054962 [0;36m[INFO ][m GID 1, TxPool init success | |
2018/09/13 21:14:30.054962 [0;36m[INFO ][m GID 27, txpool-tx actor started and be ready to receive tx msg | |
2018/09/13 21:14:30.054962 [0;36m[INFO ][m GID 29, stateless-validator: started and be ready to receive txn |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class ScrollRectHelper : MonoBehaviour | |
{ | |
public ScrollRect scrollRect; | |
lua.LuaFunction eventDelegate; | |
UnityEngine.Events.UnityAction<Vector2> onValueChanged; |
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package modules | |
import ( | |
"config" | |
"utils" | |
"fmt" | |
"reflect" | |
"sync" | |
gopherjson "github.com/alicebob/gopher-json" |
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package utils | |
import ( | |
"sync" | |
"time" | |
) | |
type PoolElem struct { | |
Value interface{} | |
} |
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local CondExpr = {} | |
local _M = {} | |
function CondExpr.New(expr) | |
local p = { | |
expr = expr, | |
} | |
return setmetatable(p, { __index = _M }) | |
end |
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using System.Reflection; | |
using UnityEngine; | |
// Line drawing routine originally courtesy of Linusmartensson: | |
// http://forum.unity3d.com/threads/71979-Drawing-lines-in-the-editor | |
// | |
// Rewritten to improve performance by Yossarian King / August 2013. | |
// | |
// This version produces virtually identical results to the original (tested by drawing | |
// one over the other and observing errors of one pixel or less), but for large numbers |
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return function() | |
local methods = {} | |
local meta = { | |
__add = function(delegates, func) | |
methods[#methods + 1] = func | |
return delegates | |
end, | |
__sub = function(delegates, func) | |
for i, f in ipairs(methods) do | |
if f == func then |
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// Shader created with Shader Forge v1.38 | |
// Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.acegikmo.com/shaderforge/ | |
// Note: Manually altering this data may prevent you from opening it in Shader Forge | |
/*SF_DATA;ver:1.38;sub:START;pass:START;ps:flbk:,cmtg:SF,iptp:0,cusa:False,bamd:0,cgin:,lico:1,lgpr:1,limd:0,spmd:1,trmd:0,grmd:0,uamb:True,mssp:True,bkdf:False,hqlp:False,rprd:False,enco:False,rmgx:True,imps:True,rpth:0,vtps:0,hqsc:True,nrmq:1,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:0,bsrc:0,bdst:3,dpts:2,wrdp:False,dith:0,atcv:False,rfrpo:True,rfrpn:Refraction,coma:15,ufog:True,aust:False,igpj:False,qofs:1,qpre:1,rntp:2,fgom:False,fgoc:False,fgod:False,fgor:False,fgmd:0,fgcr:0.5,fgcg:0.5,fgcb:0.5,fgca:1,fgde:0.01,fgrn:0,fgrf:300,stcl:False,atwp:False,stva:128,stmr:255,stmw:255,stcp:6,stps:0,stfa:0,stfz:0,ofsf:0,ofsu:0,f2p0:False,fnsp:False,fnfb:False,fsmp:False;n:type:ShaderForge.SFN_Final,id:928,x:33039,y:32703,varname:node_928,prsc:2|custl-3377-OUT,alpha-2180-OUT;n:type:ShaderForge.SF |
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commit 3a23cbafc92f5dc4b3a1ab04b4a06d0d7733b66f | |
Author: xiaobin83 <[email protected]> | |
Date: Wed Nov 15 18:02:07 2017 +0800 | |
fix lightmap issue | |
diff --git a/Assets/ShaderForge/Editor/Code/_Evaluator/SF_Evaluator.cs b/Assets/ShaderForge/Editor/Code/_Evaluator/SF_Evaluator.cs | |
index 282d252..59fbd9d 100644 | |
--- a/Assets/ShaderForge/Editor/Code/_Evaluator/SF_Evaluator.cs | |
+++ b/Assets/ShaderForge/Editor/Code/_Evaluator/SF_Evaluator.cs |
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diff -ur Code/_Evaluator/SF_Evaluator.cs Code2/_Evaluator/SF_Evaluator.cs | |
--- Code/_Evaluator/SF_Evaluator.cs 2017-08-15 23:26:41.583391800 +0800 | |
+++ Code2/_Evaluator/SF_Evaluator.cs 2017-10-31 04:13:19.991503000 +0800 | |
@@ -343,6 +343,10 @@ | |
dependencies.NeedFragVertexColor(); // TODO: Check if it really needs to be frag | |
} | |
+ if( n is SFN_Vertex ) { | |
+ dependencies.NeedFragVertex(); | |
+ } |
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