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What are some ways to increase the performance of Antlr
Here are several effective ways to improve ANTLR performance:
Parser Optimization
Use the SLL prediction mode first - Set your parser to use PredictionMode.SLL initially, which is faster than the default LL mode. Fall back to LL mode only when SLL fails:
Eliminate left recursion - Direct and indirect left recursion can significantly slow parsing. Restructure your grammar rules to use right recursion or iterative patterns instead.
Minimize backtracking - Reduce ambiguous grammar constructs that force the parser to backtrack. Use semantic predicates {...}? to guide parsing decisions when needed.
Grammar Design
Optimize rule ordering - Place more common alternatives first in your grammar rules, as ANTLR tries them in order.
Use lexer modes - For complex tokenization scenarios, lexer modes can be more efficient than complex lexer rules with many alternatives.
Simplify complex rules - Break down overly complex rules into smaller, more focused ones. This can improve both performance and maintainability.
Memory and Caching
Reuse parser instances - Creating new parser instances is expensive. Reuse them when possible, just reset the input stream.
Tune memory settings - Increase JVM heap size if you're processing large files. ANTLR can be memory-intensive for complex grammars.
Use parse tree caching - If parsing the same input multiple times, consider caching parse trees.
Lexer Optimization
Order lexer rules carefully - Put more specific tokens before general ones, and commonly used tokens first.
Avoid expensive lexer predicates - Semantic predicates in the lexer can be costly since they're evaluated frequently.
Advanced Techniques
Use visitor pattern over listener - Visitors are generally faster than listeners for tree traversal since they don't use the call stack as heavily.
Profile your grammar - Use ANTLR's profiling tools to identify bottlenecks in your specific grammar.
Consider two-pass parsing - For very large files, sometimes a lightweight first pass to identify structure followed by detailed parsing can be more efficient.
The most impactful optimizations are usually grammar restructuring to reduce ambiguity and using SLL prediction mode, so start with those approaches.
Implement a basic Go text/template parser using ANTLR that supports core template functionality. The parser should handle variable interpolation, conditional statements, and loops while maintaining compatibility with Go's template syntax.
Core Requirements
1. Variable Interpolation
Support {{ .Field }} syntax for accessing struct fields
Support nested field access: {{ .User.Name }}
Support array/slice indexing: {{ .Items[0] }}
Support map access: {{ .Data.key }}
Handle whitespace control with {{- }} and {{ -}}
2. Conditional Statements
Support {{ if condition }}...{{ end }} blocks
Support {{ if condition }}...{{ else }}...{{ end }}
Support {{ if condition }}...{{ else if condition2 }}...{{ end }}
Conditions should support:
Boolean fields: {{ if .IsActive }}
Comparisons: {{ if eq .Status "active" }}
Existence checks: {{ if .User }}
3. Loop Statements
Support {{ range .Items }}...{{ end }} for iterating over slices/arrays
Support {{ range $index, $value := .Items }}...{{ end }} with variables
Support {{ range .Map }}...{{ end }} for iterating over maps
Support {{ range $key, $value := .Map }}...{{ end }} with key-value variables
Handle empty collections with {{ range .Items }}...{{ else }}...{{ end }}
4. Built-in Functions (Basic Set)
eq: equality comparison {{ if eq .Status "active" }}
ne: not equal {{ if ne .Count 0 }}
lt, le, gt, ge: numeric comparisons
and, or: logical operations {{ if and .IsActive .IsValid }}
not: logical negation {{ if not .IsHidden }}
5. Comments
Support {{/* comment */}} syntax
Comments should be completely ignored in output
Grammar Structure (ANTLR4)
Your ANTLR grammar should define:
Template root with mixed text and actions
Action blocks ({{ ... }})
Field access with dot notation
Conditional blocks with proper nesting
Range blocks with optional variable assignments
Function calls with arguments
String and numeric literals
Whitespace control tokens
Edge Cases to Handle
Variable Access Edge Cases
// Nested field access
{{ .User.Profile.Avatar.URL }}
// Array indexing with variables
{{ .Items[.CurrentIndex] }}
// Map access with string keys containing special characters
{{ .Data["key-with-dashes"] }}
// Accessing fields that might not exist (should not panic)
{{ .MaybeNil.Field }}
Conditional Edge Cases
// Nested conditions
{{ if .User }}
{{ if .User.IsActive }}
Activeuser: {{ .User.Name }}
{{ else }}
Inactiveuser
{{ end }}
{{ end }}
// Complex boolean expressions
{{ ifand (eq .Status"active") (gt .Count0) }}
Statusisactiveandcountispositive
{{ end }}
// Zero value checks
{{ if .Count }}Count: {{ .Count }}{{ else }}Noitems{{ end }}
Loop Edge Cases
// Empty slice handling
{{ range .Items }}
Item: {{ . }}
{{ else }}
Noitemsfound
{{ end }}
// Nested loops
{{ range .Categories }}
Category: {{ .Name }}
{{ range .Items }}
- {{ .Title }}
{{ end }}
{{ end }}
// Range with index over empty slice
{{ range $i, $item:= .EmptySlice }}
Neverexecuted
{{ else }}
Emptyslicemessage
{{ end }}
Whitespace Control Edge Cases
// Trimming leading whitespace
{{- .Field }}
// Trimming trailing whitespace
{{ .Field-}}
// Trimming both
{{- .Field-}}
// In loops and conditions
{{ range .Items-}}
{{- .Name }}
{{-end }}
"{{ if .Active }}Active{{ else }}Inactive{{ end }}" → "Active""{{ if .Count }}Has items{{ end }}" → "Has items""{{ if eq .Name \"Test\" }}Match{{ end }}" → "Match""{{ if and .Active (gt .Count 10) }}Both true{{ end }}" → "Both true"
Loop Tests
"{{ range .Items }}{{ . }} {{ end }}" → "a b c ""{{ range $i, $v := .Items }}{{ $i }}:{{ $v }} {{ end }}" → "0:a 1:b 2:c ""{{ range .EmptySlice }}Never{{ else }}Empty{{ end }}" → "Empty"
Error Handling Tests
// Should not panic, should render empty or default"{{ .NonExistent }}" → """{{ .User.NonExistent }}" → """{{ .NilPointer.Field }}" → ""
Implementation Guidelines
Error Handling: The parser should gracefully handle missing fields and nil pointers without panicking
Type Safety: Implement proper type checking for comparisons and operations
Performance: Cache field lookups and compiled templates where possible
Memory Safety: Avoid infinite recursion in nested templates
Whitespace: Preserve original whitespace unless explicitly trimmed with {{- -}}
Output Format
Provide:
ANTLR4 grammar file (.g4)
Go code for the template engine
Unit tests covering all edge cases mentioned above
Example usage showing how to parse and execute templates
Error handling examples
The implementation should be production-ready for basic use cases while remaining simple enough to understand and extend.
Go Text Template Directives - Implementation Specification for C#
Overview
This specification defines the behavior of define, template, and block directives from Go's text/template package for implementation in C#.
Core Concepts
Template Registry
Maintain a dictionary/map of template names to compiled template objects
Templates can be defined at parse time or runtime
Template lookup is case-sensitive
Nested template definitions are allowed
Context Management
Each template execution has a data context (equivalent to Go's "dot" .)
Context can be passed explicitly to template invocations
Default context is the current execution context
1. define Directive
Syntax
{{define "templateName"}}content{{end}}
Behavior
Registers a named template in the template registry
Does NOT execute the template immediately
Template content is parsed and compiled for later use
Can be defined anywhere in the template (top-level or nested)
Multiple definitions with the same name: last definition wins
Implementation Requirements
// Pseudo-interface for implementationinterfaceITemplateDirective{voidParseDefine(stringtemplateName,stringtemplateContent);voidRegisterTemplate(stringname,CompiledTemplatetemplate);}
If pipeline provided, evaluates pipeline and uses result as context
Throws error if template name not found
Output is inserted at the current position
Implementation Requirements
// Pseudo-interface for implementationinterfaceITemplateExecution{stringExecuteTemplate(stringtemplateName,objectcontext=null);boolTemplateExists(stringtemplateName);}
Context Handling
{{template "name"}} → Execute with current context
{{template "name" .User}} → Execute with .User as context
{{template "name" "literal"}} → Execute with string literal as context
{{template "name" pipeline}} → Execute with pipeline result as context
Defines a template with the given name and content
Immediately executes the template with the provided pipeline
If template with same name already exists, uses existing template instead of default content
Enables template inheritance/override pattern
Implementation Requirements
// Pseudo-interface for implementationinterfaceIBlockDirective{stringProcessBlock(stringtemplateName,objectcontext,stringdefaultContent);}
Processing Logic
// Pseudo-code for block processingstringProcessBlock(stringname,objectcontext,stringdefaultContent){if(TemplateRegistry.ContainsKey(name)){// Use existing template (override case)returnExecuteTemplate(name,context);}else{// Define and execute default templatevarcompiledDefault=CompileTemplate(defaultContent);TemplateRegistry[name]=compiledDefault;returnExecuteTemplate(name,context);}}
Implementation Details
Template Compilation
Templates should be compiled to an intermediate representation
varengine=newGoTemplateEngine();// Parse template with definitionsengine.ParseTemplate("base",baseTemplateContent);engine.ParseTemplate("child",childTemplateContent);// Execute with datavarresult=engine.ExecuteTemplate("base",new{PageTitle="My Page",Body="Content here"});
Test Cases
Define Directive
Define template and verify it's registered
Define template with same name twice (last wins)
Define nested templates
Define template with complex content including other directives
Template Directive
Execute existing template with current context
Execute existing template with explicit context
Execute non-existent template (should error)
Execute template that calls other templates
Block Directive
Block with no existing template (uses default)
Block with existing template (uses existing, ignores default)
What is a comprehensive list of built in functions
Go text templates support pipelines and chaining of actions, which are powerful features that allow you to process data through a series of transformations in a readable, left-to-right manner.
Pipelines
A pipeline in Go templates uses the pipe operator | to pass the output of one action as input to the next. The basic syntax is:
{{ value | function1 | function2 | function3 }}
The value flows from left to right through each function. Here's a simple example:
{{ .Name|printf"Hello, %s!"|print }}
This takes the .Name field, passes it to printf to format it, then passes the result to print.
Chaining Actions
You can chain multiple template actions together using pipelines. Common patterns include:
String manipulation:
{{ .Title|lower|title }} // Convert to lowercase, then title case
{{ .Content|html|printf"<p>%s</p>" }} // HTML escape, then wrap in tags
Conditional processing:
{{ .Value|default"N/A"|printf"Result: %s" }}
Multiple transformations:
{{ .Price|printf"%.2f"|printf"$%s" }} // Format as decimal, then add dollar sign
Built-in Functions in Pipelines
Go templates provide several built-in functions that work well in pipelines:
printf - Format strings (like fmt.Sprintf)
print, println - Output functions
html - HTML escape
js - JavaScript escape
urlquery - URL query escape
len - Length of arrays, slices, maps, strings
index - Get element at index
slice - Create slice from array/slice
Custom Functions
You can register custom functions for use in pipelines:
Pipelines make Go templates more readable and allow you to build complex data transformations by composing simple functions. The key is that data flows left-to-right through the pipeline, with each function receiving the output of the previous one as its final argument.
Could you provide this in the form of a prompt (with all the same information you just produced) that OpenAI Codex could implement as a class, and with test cases it can use for unit tests
C# sprintf Implementation Prompt for OpenAI Codex
Create a C# class called SprintfFormatter that implements C-style sprintf formatting functionality. The class should provide a static method Format(string format, params object[] args) that mimics the behavior of C's sprintf function.
Required Format Specifiers to Implement
Basic Integer Formats
%d, %i - signed decimal integer
C# equivalent: {0} or {0:D} or .ToString() or .ToString("D")
%u - unsigned decimal integer
C# equivalent: {0} or {0:D} or .ToString() or .ToString("D")
%o - unsigned octal integer
C# equivalent: No direct equivalent, use Convert.ToString(value, 8)
%x - unsigned hexadecimal (lowercase a-f)
C# equivalent: {0:x} or .ToString("x")
%X - unsigned hexadecimal (uppercase A-F)
C# equivalent: {0:X} or .ToString("X")
Floating-Point Formats
%f, %F - decimal floating point
C# equivalent: {0:F} or .ToString("F")
%e - scientific notation (lowercase e)
C# equivalent: {0:e} or .ToString("e")
%E - scientific notation (uppercase E)
C# equivalent: {0:E} or .ToString("E")
%g - shortest of %f or %e
C# equivalent: {0:G} or .ToString("G")
%G - shortest of %F or %E
C# equivalent: {0:G} or .ToString("G")
Character and String Formats
%c - single character
C# equivalent: {0} or .ToString()
%s - string of characters
C# equivalent: {0} or .ToString()
%% - literal percent sign
C# equivalent: {{ or }} in string.Format, or literal % in interpolation
Pointer Format
%p - pointer address (format as hexadecimal with 0x prefix)
C# equivalent: No direct equivalent, use custom formatting with IntPtr
Width and Precision Modifiers
%10d - minimum width of 10 characters (right-aligned)
C# equivalent: {0,10} or .ToString().PadLeft(10)
%-10d - left-aligned in 10-character field
C# equivalent: {0,-10} or .ToString().PadRight(10)
%010d - zero-padded to 10 characters
C# equivalent: {0:D10} or .ToString("D10")
%.2f - 2 decimal places for floating point
C# equivalent: {0:F2} or .ToString("F2")
%10.2f - 10 characters wide, 2 decimal places
C# equivalent: {0,10:F2} or .ToString("F2").PadLeft(10)
Use regular expressions or state machine parsing to identify format specifiers
Handle type conversion carefully - integers should work with various numeric types
For floating point formats, pay attention to precision and scientific notation thresholds
Consider thread safety if needed
Provide clear error messages for invalid formats or argument mismatches
Handle null arguments gracefully
Consider performance optimization for frequently used format patterns
C# Format Reference for Implementation
When implementing each sprintf format, use these C# equivalents as the underlying mechanism:
sprintf Format
C# string.Format
C# ToString()
C# Interpolation
%d, %i
{0} or {0:D}
.ToString() or .ToString("D")
$"{value}"
%u
{0} or {0:D}
.ToString() or .ToString("D")
$"{value}"
%o
Custom logic
Convert.ToString(value, 8)
$"{Convert.ToString(value, 8)}"
%x
{0:x}
.ToString("x")
$"{value:x}"
%X
{0:X}
.ToString("X")
$"{value:X}"
%f, %F
{0:F}
.ToString("F")
$"{value:F}"
%e
{0:e}
.ToString("e")
$"{value:e}"
%E
{0:E}
.ToString("E")
$"{value:E}"
%g
{0:G}
.ToString("G")
$"{value:G}"
%G
{0:G}
.ToString("G")
$"{value:G}"
%c
{0}
.ToString()
$"{value}"
%s
{0}
.ToString()
$"{value}"
%10d
{0,10}
.ToString().PadLeft(10)
$"{value,10}"
%-10d
{0,-10}
.ToString().PadRight(10)
$"{value,-10}"
%010d
{0:D10}
.ToString("D10")
$"{value:D10}"
%.2f
{0:F2}
.ToString("F2")
$"{value:F2}"
Bonus Features (Optional)
Support for positional arguments like %2$d (argument 2)
Support for * width and precision specifiers from arguments
Additional length modifiers (ll, h, hh)
Better error reporting with position information
The implementation should be robust, well-tested, and handle edge cases appropriately while maintaining compatibility with standard C sprintf behavior.
https://github.com/yetanotherchris/text-template/