Created
October 25, 2012 22:28
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Example Parameterized Generation of XYZ Points for 3D Objects
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// Zachary Johnson | |
// http://www.zachstronaut.com | |
var x, y, z, i = 250; | |
while (i--) { | |
/* random distribution /* | |
x = -125 + Math.round(Math.random() * 125 * 2); | |
y = -125 + Math.round(Math.random() * 125 * 2); | |
z = -Math.round(Math.random() * 250); | |
*/ | |
/* galaxy /* | |
x = 17500 * Math.cos(i * 0.8) / (i + 100) - 5 + Math.random() * 10; | |
z = -150 + 17500 * Math.sin(i * 0.8) / (i + 100) - 5 + Math.random() * 10; | |
y = -25 + Math.round(Math.random() * 25 * 2); | |
*/ | |
/* funnel or black hole /* | |
x = 7500 * Math.cos(i) / (i); | |
z = 7500 * Math.sin(i) / (i); | |
y = i; | |
//also | |
x = 17500 * Math.cos(i * 0.8) / (i + 100) - 5 + Math.random() * 10; | |
z = -150 + 17500 * Math.sin(i * 0.8) / (i + 100) - 5 + Math.random() * 10; | |
y = i * 0.3 + -25 + Math.round(Math.random() * 25 * 2); | |
*/ | |
/* corkscrew, spiral /* | |
y = i; // or can be random | |
x = Math.cos(0.1 * y) * 50; | |
z = Math.sin(0.1 * y) * 50; | |
*/ | |
/* somewhat galaxy-ish? /* | |
y = i; // or can be random | |
x = Math.tan(0.1 * y) * 50; | |
z = Math.sin(0.1 * y) * 50; | |
*/ | |
/* ring, cylinder /* | |
y = i; | |
x = Math.cos(y) * 150; | |
z = Math.sin(y) * 150; | |
*/ | |
/* cool loop /* | |
x = 150 * Math.cos(i) * Math.sin(i); | |
y = 150 * Math.sin(i) * Math.sin(i); | |
z = 150 * Math.cos(i); | |
*/ | |
/* bowtie, hourglass /* | |
z = 150 * Math.sin(i); | |
x = 150 * Math.cos(z) * Math.sin(i); | |
y = 150 * Math.sin(z) * Math.sin(i); | |
*/ | |
/* cluster /* | |
z = i * Math.cos(i); | |
x = i * Math.cos(z) * Math.sin(i); | |
y = i * Math.sin(z) * Math.sin(i); | |
*/ | |
/* sphere /**/ | |
// z = 150 * Math.cos(i); | |
// x = 150 * Math.cos(z) * Math.sin(i); | |
// y = 150 * Math.sin(z) * Math.sin(i); | |
// also: | |
z = 0.3 * 150 * Math.cos(i); | |
x = 0.3 * 150 * Math.cos(Math.PI * 2 * i / (0.3 * 250)) * Math.sin(i); | |
y = 0.3 * 150 * Math.sin(Math.PI * 2 * i / (0.3 * 250)) * Math.sin(i); | |
// also: | |
// z = 150 * Math.cos(Math.PI * i / 250); | |
// x = 150 * Math.cos(i) * Math.sin(Math.PI * i / 250); | |
// y = 150 * Math.sin(i) * Math.sin(Math.PI * i / 250); | |
/**/ | |
// Do what you want with x, y, z here | |
} |
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