Created
May 17, 2018 10:48
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Script for exporting Unity sprite packer atlas texture.
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System.IO; | |
public class SpriteAtlasExporter : MonoBehaviour { | |
public Sprite sprite; | |
RenderTexture tex; | |
void Start () { | |
var stex = sprite.texture; | |
Debug.Log(stex.width + " " + stex.height); | |
tex = RenderTexture.GetTemporary(stex.width, stex.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default); | |
tex.Create(); | |
Graphics.Blit(stex, tex); | |
SaveToFile(tex, Application.dataPath + "/" + stex.name + ".png"); | |
RenderTexture.ReleaseTemporary(tex); | |
} | |
public static void SaveToFile(RenderTexture renderTexture, string name) | |
{ | |
RenderTexture currentActiveRT = RenderTexture.active; | |
RenderTexture.active = renderTexture; | |
Texture2D tex = new Texture2D(renderTexture.width, renderTexture.height); | |
tex.ReadPixels(new Rect(0, 0, tex.width, tex.height), 0, 0); | |
var bytes = tex.EncodeToPNG(); | |
Debug.Log(name); | |
System.IO.File.WriteAllBytes(name, bytes); | |
UnityEngine.Object.Destroy(tex); | |
RenderTexture.active = currentActiveRT; | |
} | |
} |
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