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using System; | |
using System.Collections.Generic; | |
using UnityEditor; | |
namespace NGToolsEditor.NGMissingScriptRecovery | |
{ | |
using UnityEngine; | |
public static class MonoScriptCache | |
{ |
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using System; | |
using System.Collections.Generic; | |
using System.Reflection; | |
using System.Reflection.Emit; | |
using System.Runtime.CompilerServices; | |
namespace NGToolsEditor | |
{ | |
public static class CSharpMeta | |
{ |
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using UnityEditor; | |
using System.Reflection; | |
namespace NGToolsEditor | |
{ | |
using UnityEngine; | |
[AssemblyVerifier] | |
public class Utility | |
{ |
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using UnityEngine; | |
namespace NGTools | |
{ | |
public enum MultiOp | |
{ | |
None = -1, | |
/// <summary>Checks if the field's value equals one of the requirements.</summary> | |
Equals, | |
/// <summary>Checks if the field's value differs from all the requirements.</summary> |
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// /!\ Save this script in an Editor folder /!\ | |
// Open the window at Tools/NG Scene Camera to enable & configure the speeds. | |
// Use the Scroll Wheel to change speed on the fly. | |
// Press Ctrl to use the sub-speed. | |
// Use Ctrl + Scroll Wheel to change the sub-speed. | |
// Tested with : Unity 2019.1 | |
using System; | |
using System.Collections.Generic; | |
using System.Reflection; |