Created
February 3, 2022 15:37
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using System; | |
using System.Collections.Generic; | |
using UnityEditor; | |
namespace NGToolsEditor.NGMissingScriptRecovery | |
{ | |
using UnityEngine; | |
public static class MonoScriptCache | |
{ | |
private static Dictionary<Type, MonoScriptIdentity> cache = new Dictionary<Type, MonoScriptIdentity>(); | |
public static MonoScriptIdentity Get(Type type) | |
{ | |
MonoScriptIdentity result; | |
if (MonoScriptCache.cache.TryGetValue(type, out result) == false) | |
{ | |
result = new MonoScriptIdentity(); | |
MonoScript monoScript; | |
if (typeof(ScriptableObject).IsAssignableFrom(type) == true) | |
{ | |
ScriptableObject temp = ScriptableObject.CreateInstance(type); | |
monoScript = MonoScript.FromScriptableObject(temp); | |
Object.DestroyImmediate(temp, true); | |
} | |
else | |
{ | |
GameObject temp = new GameObject("TEMP_RECOVERY", type); | |
monoScript = MonoScript.FromMonoBehaviour(temp.GetComponent(type) as MonoBehaviour); | |
Object.DestroyImmediate(temp, true); | |
} | |
if (monoScript == null) | |
return result; | |
#if UNITY_2018_2_OR_NEWER | |
// Modern technique, fastest & safest. | |
AssetDatabase.TryGetGUIDAndLocalFileIdentifier(monoScript.GetInstanceID(), out result.guid, out result.localID); | |
#endif | |
// First fallback, quick, can fix a Type from a DLL. | |
if (result.guid == null || result.guid.Length != 32 || result.localID == 0) | |
{ | |
using (SerializedObject serializedScript = new SerializedObject(monoScript)) | |
{ | |
BrokenObject.inspectorModeProperty.SetValue(serializedScript, InspectorMode.Debug); | |
result.localID = serializedScript.FindProperty("m_LocalIdentfierInFile").intValue; | |
} | |
string projectPath = System.IO.Path.GetFullPath(Application.dataPath); | |
if (type.Assembly.Location.StartsWith(projectPath) == true) | |
result.guid = AssetDatabase.AssetPathToGUID(type.Assembly.Location.Substring(projectPath.Length - "Assets".Length).Replace('\\', '/')); | |
else | |
result.guid = AssetDatabase.AssetPathToGUID(type.Assembly.Location); | |
} | |
// Second fallback, slower, works as long as the Type's name matches the C# filename in the project. | |
if (result.guid == null || result.guid.Length != 32 || result.localID == 0) | |
{ | |
string[] files = AssetDatabase.FindAssets(type.Name + " t:MonoScript"); | |
for (int i = 0, max = files.Length; i < max; ++i) | |
{ | |
string path = AssetDatabase.GUIDToAssetPath(files[i]); | |
if (path.EndsWith("/" + type.Name + ".cs") == true) | |
{ | |
MonoScript ms = AssetDatabase.LoadAssetAtPath<MonoScript>(path); | |
if (result.guid == null || result.guid.Length != 32) | |
result.guid = files[i]; | |
if (result.localID == 0) | |
result.localID = long.Parse(Utility.GetLocalIdentifierFromObject(ms)); | |
break; | |
} | |
} | |
} | |
Debug.AssertFormat(result.guid != null && result.guid.Length == 32 && result.localID != 0, "MonoScript identity for \"{0}\" could not be retrieve properly.", type); | |
MonoScriptCache.cache.Add(type, result); | |
} | |
return result; | |
} | |
} | |
} |
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