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using System.Collections.Generic; | |
using System.IO; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using UnityEngine; | |
// NOTE: This DOES work, but need to do it twice?? | |
// This is only useful for spritesheets that need to be automatically sliced (Sprite Editor > Slice > Automatic) | |
public class AutoSpriteSlicer |
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEngine; | |
namespace MultiScreenshotCaptureNamespace | |
{ | |
internal static class ReflectionExtensions |
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using UnityEngine; | |
using UnityEditor.Build; | |
using UnityEditor.Build.Reporting; | |
using UnityEditor; | |
public class IncrementBuildNumber : IPreprocessBuildWithReport { | |
public int callbackOrder { get { return 0; } } // Part of the IPreprocessBuildWithReport interface | |
public void OnPreprocessBuild(BuildReport report) { | |
if (report.summary.platform == BuildTarget.iOS) { |
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// Not support of 2019.1.0f1 | |
static void CreateScriptAsset(string templatePath, string destName) { | |
#if UNITY_2019_1_OR_NEWER | |
UnityEditor.ProjectWindowUtil.CreateScriptAssetFromTemplateFile(templatePath, destName); | |
#else | |
typeof(UnityEditor.ProjectWindowUtil) | |
.GetMethod("CreateScriptAsset", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic) | |
.Invoke(null, new object[] { templatePath, destName }); | |
#endif |
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using UnityEngine; | |
using UnityEditor; | |
/// Taken from: https://gist.github.com/SiarheiPilat/05463e64d4662860c6a799bb23d9aec8 | |
/// Forked from: https://gist.github.com/unity3dcollege/c1efea3f87d3775bee3e010e9c6d7648 | |
/// Author: Siarhei Pilat (Suasor AB) | |
/// License: MIT | |
public class ReplaceWithPrefab : EditorWindow | |
{ |