Created
May 2, 2023 00:33
-
-
Save feoh/02ee40453032cb6162496354f4633877 to your computer and use it in GitHub Desktop.
example of chatgpt generating scaffold unit tests
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sure! Here are some sample unit tests for the provided code: | |
``` | |
import unittest | |
import socket | |
from unittest.mock import Mock, patch | |
from board_game_server import BoardGameServer | |
class TestBoardGameServer(unittest.TestCase): | |
def setUp(self): | |
self.bgs = BoardGameServer() | |
def test_create_server(self): | |
# Mock socket object | |
mock_socket = Mock() | |
mock_socket.accept.return_value = (Mock(), Mock()) | |
with patch('socket.socket', return_value=mock_socket) as mock_sock: | |
self.bgs.create_server() | |
# Verify socket was bound and listening | |
mock_sock.assert_called_once_with(socket.AF_INET, socket.SOCK_STREAM) | |
mock_sock.return_value.bind.assert_called_once_with((self.bgs.host, self.bgs.port)) | |
mock_sock.return_value.listen.assert_called_once() | |
# Verify connection was accepted and message was sent | |
mock_socket.accept.assert_called_once() | |
mock_socket.accept.return_value[0].send.assert_called_once_with(b"Would you like to play a game?\n") | |
def test_register_game(self): | |
self.bgs.register_game('checkers') | |
self.assertEqual(self.bgs.game_state['board_size'], 8) | |
self.assertEqual(self.bgs.game_state['game'], 'checkers') | |
def test_end_game(self): | |
# Placeholder test | |
self.assertIsNone(self.bgs.end_game()) | |
def test_place_piece(self): | |
# Placeholder test | |
self.assertIsNone(self.bgs.place_piece(1, 2)) | |
def test_remove_piece(self): | |
# Placeholder test | |
self.assertIsNone(self.bgs.remove_piece(3, 4)) | |
if __name__ == '__main__': | |
unittest.main() | |
``` | |
These tests verify that the `create_server()` method binds and listens on a socket, accepts connections, and sends a message to the client. They also test that the `register_game()`, `end_game()`, `place_piece()`, and `remove_piece()` methods can be called without error. | |
Note that these tests only cover the basic functionality of the methods and do not test for specific edge cases or error handling. Additional tests may be necessary to ensure the robustness of the code. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment