Sure! Here are some sample unit tests for the provided code:
import unittest import socket from unittest.mock import Mock, patch from board_game_server import BoardGameServer
class TestBoardGameServer(unittest.TestCase):
def setUp(self):
self.bgs = BoardGameServer()
def test_create_server(self):
# Mock socket object
mock_socket = Mock()
mock_socket.accept.return_value = (Mock(), Mock())
with patch('socket.socket', return_value=mock_socket) as mock_sock:
self.bgs.create_server()
# Verify socket was bound and listening
mock_sock.assert_called_once_with(socket.AF_INET, socket.SOCK_STREAM)
mock_sock.return_value.bind.assert_called_once_with((self.bgs.host, self.bgs.port))
mock_sock.return_value.listen.assert_called_once()
# Verify connection was accepted and message was sent
mock_socket.accept.assert_called_once()
mock_socket.accept.return_value[0].send.assert_called_once_with(b"Would you like to play a game?\n")
def test_register_game(self):
self.bgs.register_game('checkers')
self.assertEqual(self.bgs.game_state['board_size'], 8)
self.assertEqual(self.bgs.game_state['game'], 'checkers')
def test_end_game(self):
# Placeholder test
self.assertIsNone(self.bgs.end_game())
def test_place_piece(self):
# Placeholder test
self.assertIsNone(self.bgs.place_piece(1, 2))
def test_remove_piece(self):
# Placeholder test
self.assertIsNone(self.bgs.remove_piece(3, 4))
if name == 'main': unittest.main()
These tests verify that the `create_server()` method binds and listens on a socket, accepts connections, and sends a message to the client. They also test that the `register_game()`, `end_game()`, `place_piece()`, and `remove_piece()` methods can be called without error.
Note that these tests only cover the basic functionality of the methods and do not test for specific edge cases or error handling. Additional tests may be necessary to ensure the robustness of the code.