Skip to content

Instantly share code, notes, and snippets.

@feoh
Created May 2, 2023 00:36
Show Gist options
  • Save feoh/1c64af9d024edc97d5ab1aa77213dbfb to your computer and use it in GitHub Desktop.
Save feoh/1c64af9d024edc97d5ab1aa77213dbfb to your computer and use it in GitHub Desktop.
example of chatgpt generating scaffold unit tests
Sure! Here are some sample unit tests for the provided code:

import unittest import socket from unittest.mock import Mock, patch from board_game_server import BoardGameServer

class TestBoardGameServer(unittest.TestCase):

def setUp(self):
    self.bgs = BoardGameServer()

def test_create_server(self):
    # Mock socket object
    mock_socket = Mock()
    mock_socket.accept.return_value = (Mock(), Mock())
    with patch('socket.socket', return_value=mock_socket) as mock_sock:
        self.bgs.create_server()

        # Verify socket was bound and listening
        mock_sock.assert_called_once_with(socket.AF_INET, socket.SOCK_STREAM)
        mock_sock.return_value.bind.assert_called_once_with((self.bgs.host, self.bgs.port))
        mock_sock.return_value.listen.assert_called_once()

        # Verify connection was accepted and message was sent
        mock_socket.accept.assert_called_once()
        mock_socket.accept.return_value[0].send.assert_called_once_with(b"Would you like to play a game?\n")

def test_register_game(self):
    self.bgs.register_game('checkers')
    self.assertEqual(self.bgs.game_state['board_size'], 8)
    self.assertEqual(self.bgs.game_state['game'], 'checkers')

def test_end_game(self):
    # Placeholder test
    self.assertIsNone(self.bgs.end_game())

def test_place_piece(self):
    # Placeholder test
    self.assertIsNone(self.bgs.place_piece(1, 2))

def test_remove_piece(self):
    # Placeholder test
    self.assertIsNone(self.bgs.remove_piece(3, 4))

if name == 'main': unittest.main()


These tests verify that the `create_server()` method binds and listens on a socket, accepts connections, and sends a message to the client. They also test that the `register_game()`, `end_game()`, `place_piece()`, and `remove_piece()` methods can be called without error.

Note that these tests only cover the basic functionality of the methods and do not test for specific edge cases or error handling. Additional tests may be necessary to ensure the robustness of the code.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment